About SimplyFun
Our company has joyfully been serving families for over 20 years by providing unique family board games packed full of learning content as well as plenty of family fun!
Key Facts at a Glance
- ✓ SimplyFun launched in mid-2004, with its first product sale in December 2004.
- ✓ SimplyFun is incorporated as an LLC in the State of Washington.
- ✓ SimplyFun's home office is in Bellevue, Washington.
- ✓ SimplyFun offers over 140 non-electronic games and activities focused on learning through play.
- ✓ SimplyFun has won over 250 product awards from groups such as NAPPA, PAL, MENSA and other parenting groups.
- ✓ SimplyFun sells its products directly to consumers via its website and on Amazon.
SimplyFun began its journey in 2004 with the introduction of 5 family friendly board games, 3 of which still remain in our line today (Eye to Eye, Linkity, and Walk the Dogs). Twenty years later we have grown both our product line (now over 140 games) as well as our purpose and mission. At SimplyFun, we believe in the undeniable power of play to bring people together while building key skills for players of all ages!
Learning through play may seem like a new concept, but play is one of the 3 ways that we learn, along with academics and experience. As we began expanding our line, we felt that this amazing learning tool was being overlooked as a foundational element in board games. Our 'call to action' in development is to marry both fun and skill development in equal measure to create a positive experience that you want to repeat over and over again.
From the beginning, we worked with some phenomenal game designers such as Dr. Reiner Knizia, Michael Schacht, Alan Moon and Aaron Weissblum. Their expertise combined with the skill of our in-house team resulted in games that not only win awards (over 250 and counting), but get the nod of approval from kids, parents and teachers who have experienced SimplyFun game play.
We also realized how busy families are, so most of our games can be played in 30 minutes or less. There are a few strategy games in our line that can play for up to 60 minutes, but not much more than that unless you choose to play longer!
What you won't find at SimplyFun are electronic games and apps. It's just not what we do. Besides, we know that there are already a lot of great companies out there that specialize in that kind of play. For us the value of face-to-face play is significant, and we want to make sure SimplyFun provides options for young and old to experience that style of play in their daily life.
Making time for face-to-face play each day is one of the keys we think to maintaining strong family connections and generating the laughter and joy that comes when we play together. We believe that game play can build on inclusivity while introducing concepts of diversity. We also believe that board game play allows kids and adults alike to practice skills beyond just academic ones. Skills like decision making, fluid thinking, resilience and judgement. All necessary for success in the complex and technical world we find ourselves living in.
These are the reasons SimplyFun wants to be your partner in play. And please know that we receive much joy when we read the positive comments and reviews you share with us as you bring the gift of SimplyFun play to your community, friends and family.
Frequently Asked Questions
When did SimplyFun start?
SimplyFun was registered in Washington State in mid-2004 with the first product sale in December of 2004.
Where is SimplyFun located?
SimplyFun's home office is in Bellevue, Washington.
Is SimplyFun US owned?
Yes, SimplyFun is US owned and operated.
Where can I purchase SimplyFun games?
SimplyFun does not have retail outlets. Products may be purchased directly from SimplyFun's online store or on Amazon.
What ages are SimplyFun games made for?
SimplyFun believes play is for everyone and produces games that can be played for ages 3 to 103.
Does SimplyFun create electronic games or apps?
SimplyFun does not create electronic games or apps. SimplyFun believes that face to face play provides significant benefits and remains focused on providing non-electronic options for families and teachers for board game play.